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Game security http://www.blackopssquadron.com/forums/viewtopic.php?f=22&t=1103 |
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Author: | Dagger2b [ Fri Oct 12, 2007 2:52 pm ] |
Post subject: | Game security |
FYI... ------------------------------------------------------ TITLE: America's Army Special Forces Unreal Engine Denial Of Service SECUNIA ADVISORY ID: SA27015 VERIFY ADVISORY: http://secunia.com/advisories/27015/ CRITICAL: Moderately critical IMPACT: DoS WHERE: From remote SOFTWARE: America's Army Special Forces 2.x http://secunia.com/product/15910/ DESCRIPTION: Luigi Auriemma has reported some vulnerabilities in America's Army, which can be exploited by malicious people to cause a DoS (Denial of Service). For more information: SA26506 Successful exploitation requires that the "PunkBuster" feature is enabled on the affected server. The vulnerabilities are reported in version 2.8.2 and prior. Other versions may also be affected. SOLUTION: Host games on a trusted network only. PROVIDED AND/OR DISCOVERED BY: Luigi Auriemma -------------------------------------------------------------------- TITLE: Doom 3 Engine Format String Vulnerability SECUNIA ADVISORY ID: SA27002 VERIFY ADVISORY: http://secunia.com/advisories/27002/ CRITICAL: Highly critical IMPACT: DoS, System access WHERE: From remote SOFTWARE: DOOM 3 Version 1.x http://secunia.com/product/5843/ DESCRIPTION: Luigi Auriemma has reported a vulnerability in Doom 3, which can be exploited by malicious people to cause a DoS (Denial of Service) or potentially to compromise a vulnerable system. The vulnerability is caused due to a format string error in the Doom 3 engine when displaying certain PunkBuster packets in the game console. This can be exploited via specially crafted "PB_Y" or "PB_U" packets sent to the server. Successful exploitation may allow execution of arbitrary code but requires that PunkBuster is active on the server. SOLUTION: Host games only in a trusted network environment. PROVIDED AND/OR DISCOVERED BY: Luigi Auriemma --------------------------------------------------------------------- |
Author: | YourFather [ Fri Oct 12, 2007 7:55 pm ] |
Post subject: | |
what does this mean? |
Author: | whizperz [ Fri Oct 12, 2007 10:24 pm ] |
Post subject: | |
Well a typical denial of service attack is aimed at one thing...Bringing the target machine down. Traditional DoS attacks happen when someone exploits the way TCP makes the 3-way handshake. What happens is that the target machine starts allocating resources for the attacker's machine to use during the "connection." The attacker will keep requesting for the target machine to allocate resources until all the resources are used up and the computer basically chokes. With the AA exploit, it sounds like there is a way to use PB to basically lag out and lock up a user's computer. It is hard to say if that is something that has to be ran with rcon access or if just any user on the server could do it. Now with the Doom 3 exploit, it sounds like there is a way to send the game server a malformed packet. Most likely, once the server receives it and sends it to the user, Doom 3 will open the packet thinking it is something from PB and run whatever code it was sent. |
Author: | Dagger2b [ Sun Oct 14, 2007 2:36 pm ] |
Post subject: | |
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